If you thought you were getting through Elden Ring’s Shadow of the Erdtree DLC unscathed because you have a 200-hour file and an NG+ character, Hidetaka Miyazaki has recently assured you’ve got another thing coming. Speaking to Famitsu, whose interview was translated via Reddit and reported by GamesRadar, Miyazaki confirmed that areas within the expansion would restrain player’s attack power akin to a progression system last seen in 2019’s Sekiro: Shadows Die Twice in order to juice the difficulty for new and veteran players alike.

Speaking to Famitsu, Miyazaki said:

“This was introduced in order to give freedom to meet the threats mentioned earlier, so you can do something like exploring other areas before going back to challenge bosses that were too strong the first time, allowing you to more easily experience this even in the high-level range.On the other hand, by keeping your attack power low, you can also experience this challenge at a lower level.”



Source link