After wrapping up a decade-long story with 2021’s Endwalker, many fans have expected the next Final Fantasy XIV expansion to be something of a vacation for the Warrior of Light. Dawntrail, which is set to release this summer, sure does look like it would be a relaxing jaunt given its tropical setting. But Director Naoki Yoshida has other plans, saying that the MMO has gotten too approachable in recent years and that it’s time to bring some stress back to the experience. The thing is, he’s absolutely right!

Talking to Famitsu in an interview translated by IGN, Yoshida said that the development team has “made the game more approachable, so that it can be played without stress. But looking back on the last 10 years, we may have overdone it a bit.” He asserts that video games need that element of stress, even if it is a delicate balance. For FF14, that balance was in shambles during the 1.0 release, which is why Yoshida was brought on in the first place. Under his direction, the once-failing MMO made one of the greatest comebacks in gaming, relaunching as A Realm Reborn in 2013 to wide acclaim. Subsequent expansions like Heavensward and Shadowbringers have only raised the game’s reputation higher. But much of A Realm Reborn can be retroactively seen as an attempt to overcorrect the difficulty of 1.0. Injecting more stress into the game is a necessary decision both to reach that balance that keeps players excited and engaged, and also to offer longtime players for whom the game has grown overly comfortable a fresh experience.

It’s easy to conflate difficulty with stress, but Yoshida has a specific approach in mind. “If you play a side-scrolling action game and there aren’t any gaps you could fall down when you miss a jump, the game would be free of stress,” he explains, “But it would also not be fun.” FF14, with its constant influx of new systems and story quests, isn’t in immediate danger of becoming not fun. Additional jobs, high-end raids and trials, and more new things to do offer players a cornucopia of ways to experience the world of Eorzea. Recent changes have also included the removal of some of the game’s superfluous quests and the introduction of mechanics like the Trust system that make the game easier to catch up with as a new or solo player.



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